Declan Cassidy's Portfolio

Collaborative Projects

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Scurry

Scurry is a puzzle platformer game where the player controls a rat making its way through an unforgiving New York meets Chicago-themed city in search of safety. As a player, you aim to avoid and outwit dangers such as using trash to hide, bite through cables, or move boxes to clear your path to safety.

Genre: Indie/Puzzle/Platformer/Stealth
Engine: Unity
Team Size: 10
Platform: PC
Role: Level Designer, Mechanic Designer, Sound Designer
Project Duration: Current Project (5 Months)

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Gloves off

Gloves Off is a local 2-player fighting game based around wagering mechanics. Both players must choose to either punch, kick, or block in a rock-paper-scissors style of combat. Then players will wager stamina in an attempt to win a tie. The first player to lose all their stamina loses the game.

Genre: Action, Fighting
Engine: Unity
Team Size: 10
Platform: PC
Role: Level Designer, Mechanic Designer, Voice Actor, UI Design
Project Duration: 3 months

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An Explosive Journey

An Explosive Journey is a VR Game where the player must make it from the pub to the outhouse. However, to make it to the outhouse the player has to make their way across a landmine field, with the help of the surrounding mine-detecting tools.

Genre: VR/Puzzle/Indie
Engine: Unity
Team Size: 6
Platform: PC
Role: Producer/lead designer
Project Duration: 1 month

Solo Projects

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Sanctuary of Torment

A 2D, pixel art bullet hell dungeon crawler game where the player has to battle their way through dungeons, taking on tough opponents, in order to earn their freedom.

Genre: Indie/action/adventure
Engine: Unity
Team Size: 1
Platform: PC
Project Duration: Current Project

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MathAttack

A fantasy-themed educational game that aims to improve player's mathematical skills. It enables a player to practice their addition (contains values up to 100), subtraction (contains values up to 100), multiplication (contains values up to 12), and division (contains values up to 12). as they move around the fantasy world.

Project Duration: 6 weeks

Game Design Skills

Level Design:

Crafting engaging, dynamic environments that enhance player progression.

Sound Design:

Designing immersive soundscapes and audio elements.

QA Testing:

Conducting thorough tests to ensure that the quality of the game is up to standard.

Mechanic Design: 

Developing innovative gameplay systems and interactions.

Puzzle Design:

Developing challenging, rewarding puzzles that fit within the game environment.

UI Design:

Designing intuitive, user-friendly interfaces for optimal gameplay.

Documentation:

Creating clear, organised documentation to communicate design concepts and ensure consistency throughout development.

Narrative Design: 

Creating compelling stories that integrate with gameplay.

User Research & Data Analysis:

Collect and analyze player feedback and data to better refine designs.

About Me

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My passion for the creation of games has stemmed from when I was a child, I have always loved video games, and then my fascination with how they are produced was developed in primary school where I was exposed to programming and made my own version of space invaders.

Throughout the years I have continued to play and fall in love with a variety of games from Call of Duty to Tekken to The Witcher. In 2022 I decided to take this passion and study game design at the University of South Australia. At the end of 2022, I moved to Melbourne and chose to continue to study game design at Academy of Interaction Entertainment. I have completed a diploma of Visual Arts, a diploma of Screen and Media and currently completing a of Advanced Diploma of Professional Game Development - Game Design & Production.

During my academic career, I have worked both autonomously and collaboratively to create a variety of games, from simple educational games to more complex games. My experiences have helped me develop my knowledge in game design principles (both in engine and out), as well as my verbal and written communication, adaptability, creativity, and critical thinking skills.

I hope to continue to develop these skills and to produce high-quality games that a new generation will love and enjoy.

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